"Wet Display"
This work posited that there are two states of a user interface (UI):
•USE, in which the given data is conveyed accurately, as is
•PLAY, in which the given data is open to interpretation and available for the user to manipulate
The display, which had a quivering, wet feel when touched, showed works in the form of designs.
-----------------------------
●"Yamaha Design" website
https://www.yamaha.com/en/tech-design/design/
●"USE>PLAY" web page
https://www.yamaha.com/en/tech-design/design/research/useplay/
-------------------------------------------------------------------------------
"Wet Display"
UI(ユーザー・インターフェース)においては、
・与えられた情報をそのまま正確に受け取る状態が「USE」な状態
・与えられた情報の解釈に“あそび(自由度)”があり介入できる状態が「PLAY」な状態
と考え、触れると揺れ動くウェットな質感を持った表示ディスプレイをデザイン表現作品にまとめました。
-----------------------------
●"Yamaha Design" ウェブサイト
https://www.yamaha.com/ja/tech-design/design/
●"Wet Display" 詳細ウェブページ
https://www.yamaha.com/ja/tech-design/design/research/useplay/